Connect and share knowledge within a single location that is structured and easy to search. I understand monsters only spawn in a 9 x 9 grid of chunks centered on the player, and I assume they stay around while they remain within that distance of you. But do they despawn as soon as you move away from them? Or do they remain?
If so what if anything causes them to despawn? Are the rules any different for passive mobs? My answer is no longer correct, even though, at the time of posting, it was. Look to some of the other answers particularly the bounty winner for more up to date information.
Most important rule: when a chunk is unloaded, so are the mobs and all other items on it, although passive mobs won't be removed. There is also a limit on the number of mobs that can be loaded at one time: hostile and 15 neutral mobs I don't know if there's a limit on passive mobs. Also, hostile mobs are removed if they leave the 9x9 chunks that they're allowed to spawn in. Running away will usually allow you to stay out of the reach of hostile mobs, since a chunk needs to be loaded a certain amount of time before mobs will start to spawn, but the chunks immediately behind you could have the max allowable mobs, making it dangerous at best to turn around.
Take a look at the wiki for more information. This should apply to all passive mobs. I checked, they all extend the EntityAnimal class. For those who like diagrams, this image will help: From the Minecraft Wiki. Testing apparatus:. EDIT: The forum post is apparently gone in one of curse's migrations of the minecraft forums.
Until I can find a good suitable replacement the Wiki page is the best I can come up with which can be found here. Information most notably claims there is a 60 block radius around the player that hostile mobs can spawn in, but there is a 24 block buffer zone centered around the player that hostile mobs will not spawn within..
I am not sure of the exact rules, but I would bet the 60 block range is one of them. I have had things fairly close to me Within the 24 block range just despawn at times for apparently no reason most notably with creepers believe it or not. They are a bit different in the areas they can spawn within to begin with grass and well lit as well as the range and count of them. It also appears that they follow the same general guidelines for despawning, based on their spawn rules..
The forum post mentioned above can get you the details there their distances and the like. Yes, if you run far enough, what was there will despawn. However, it is just as likely that the area will respawn, if it is night, as you are running towards it because of the 'donut' spawn area I mentioned above closer than 60 blocks, farther than 24 blocks. As far as I know, hostile and neutral mobs start despawning automatically when you are at some tens of meters blocks away from them, let's say around 30, and the chances probably get better as you get farther.
Also, make sure not to be decieved when they get out of your sight, at about 60 blocks away and think that they despawned. Even if they have significant chances of doing so, sometimes they won't. So going back where an angry skeleton or a creeper was, with the hopes that it's gone, you might get surprised. Sign up to join this community. MCPE Mobs despawn in mid-air.
Type: Bug. Status: Resolved. Resolution: Fixed. Labels: despawning optimization. Confirmation Status: Confirmed. Platform: Multiple. ADO: It depends if the following conditions are met:. Monsters and squid but not animals can spontaneously cease to exist, or "despawn", under certain conditions:. Skip to content minecraft-java-edition I am working on a big project where I need to move mobs pretty far using a water system. Will they despawn after some time?
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