Where is the silencer in mgs2




















The item is needed for firing weapons stealthily, as using a handgun or a submachine gun without it will result in an alert being raised even if it is fired in an empty room.

In the original MSX2 version of Metal Gear , the player has to defeat four mercenaries in order to acquire the silencer. In the Nintendo Entertainment System version , however, the player can acquire it without incident. Metal Gear Solid 3: Snake Eater introduced the concept of wearing out the suppressors. As a result, the player must collect suppressors and conserve ammo. In-game, Naked Snake can carry up to nine suppressors.

Similarly, degradable suppressors are utilized in Metal Gear Solid: Portable Ops , for the Mk22 and the XME2 , and Metal Gear Solid: Peace Walker , although the player doesn't collect degradable suppressors, as the suppressor durability is instantly refilled by the time a soldier either leaves or completes a mission. In Metal Gear Solid 4: Guns of the Patriots , suppressors must be purchased from Drebin , but there is a much wider range of compatible weapons.

Sign up for free! Where are the suppressors in the plant and tanker for each of the difficulties? I have very easy down just not the others User Info: pt Top Voted Answer.

The suppressor can be obtained after meeting Olga. Simply climb the mast to the right of the area where Olga is. The suppressor should be on the second tier platform on the mast, the tier below the one with the thermal goggles. The Socom's suppressor on Normal and higher can be obtained when getting a a Level One keycard. Proceed to Strut F and head to the South-most area of the first floor. Go through the Level One door on the left into the room with the node.

Look along the south wall in first person view and you'll see a duct. Unlockable Items Brown wig Infinite Ammo : Get at least 70 dog tags in plant misson and beat the game. Orange wig Infinite Grip : Get at least dog tags on plant mission and beat the game. Unlike the PSG1, it only holds 5 rounds per magazine. It is chambered for the venerable 7. While it is an effective weapon, the PSG1 sees limited use due to its incredible cost. In reality, it is impossible to screw a silencer on the PSG1 due to the use of free-float chamber, although a special suppressor may have been developed by the then-future setting of the game.



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